This section of the website will be a blog discussing UX within gaming. For example, I will analyze "Ghost of Tsushima" by Sucker Punch Productions, originally released for PlayStation 4 in 2020 and expanded upon and remastered for PlayStation 5.

My evaluation will cover key aspects such as game mechanics, player accommodation through menus, combat systems, item usage, and accessibility features. Please note that this content is currently a placeholder and will be updated soon.

Ghost of Tsushima

Ghost of Tsushima is an action-adventure game set in early feudal Japan, where players take on the role of a of Jin Sakai, one of the few samurai defending the Island of Tsushima from the invading Mongol armies. This blog will explore various aspects of the game including its mechanics, storyline, and the immersive world it presents.

Enter the Gungeon

ETG placeholder. This blog will explore various aspects of the game including its mechanics, storyline, and the immersive world it presents.